
Tilt Brush Sketch- Light Dress
Dress concept painted completely inside of the VR application Tilt Brush.

The Lights Inside
The scenes in this video were created, animated, and shot entirely inside of virtual reality using Tvori. Editing and audio were done in Adobe Premiere Pro CC.

Frozen Lightning Particle Effect Test - Unity
Particle effects created in Unity. Each particle was made to play a sound for the life of its existence, and then generate an ice crystal mesh upon colliding with objects in the scene. Each crystal mesh would play a different sound, and would scale smaller over the course of its life.

Key and Door Mechanic Demo
This demonstration illustrates a door and key mechanic I worked on. If you approach the door without the key, nothing happens. However, after picking up the key, you can approach the door. An animation is triggered, taking the key from your “inventory,” and the door opens. After stepping through, the player receives a buff and is notified via an audiovisual cue.

My First Unity Animation
This animation was made over the course of a single class through UCLA Extension. The prompt was to use the built-in animation feature to trigger A series of animations. First, by walking forward, a scout robot comes to life and begins searching for the control beacon you were sent to find. It soon locks on to a signal, and leads you into a clearing. By entering the clearing, a Death Star-like ship rises on the horizon. You race to the beacon, and activate it in time before enemy fighters deploy from the main ship.